brian’s dream

poor Brian Nathanson - I feel for him. it’s really tough to get into games as it is; to be misled by a program that claims to teach the skills required to get you there is a double stomach-punch. I hope that Brian doesn’t give up his dream forever.

Freedom Fighters

Next-Gen (”dot biz”… which will always going to sound weird to me since I read the magazine back in the day, and mourned its passing) just did a “Time Extend” feature on Freedom Fighters, one of the most underrated games of all time.

I love this game - just don’t play it on a console, because the controls are terrible. You can’t even invert the Y-axis camera control! I’ve generally had beef with IO Interactive’s control schemes for consoles - even Kane & Lynch and Hitman: Blood Money didn’t seem to get it quite right. I’m really, really surprised that an otherwise solid developer keeps striking out with their controls - just let me use the usual buttons for doing stuff! There’s no need to reinvent the wheel!

But Freedom Fighters on the PC hit me in just the right spot - I wasn’t expecting anything from it, bought it for 10 bucks on a friend’s recommendation, and was totally blown away by the solid 3P shooter action and the amazing NYC-under-Red-Army-assault atmosphere. There’s even a few neat plot twists that change the game significantly. Just check it out - it runs like butter on modern PCs and it’s a great example of well-scripted shooter gameplay that, with a few tweaks and some uprezzing, would definitely hold up today. I heard from a colleague that IO was working on a sequel, but it’s been so long that I’m not holding my breath.


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