about me

(updated October 19, 2008)

hit me up at s l a y p i e c e -at- g m a i l -dot- c o m.

sean!

Right now!
I’m a passionate, dedicated video game designer who works at Infinity Ward in Encino, CA. My job is to design and script all of the gameplay that happens in a given level or set of levels. I’ll sometimes also work on stuff that has a wider-ranging impact across the game.

Before that…
I worked at Treyarch in Santa Monica, CA. I shipped three games there:

Call of Duty: World at War: I co-designed and solely scripted two of the game’s Russian missions, “Eviction” and “Downfall.” I also helped out with a lot of global stuff, including heading up single-player weapon design.
[CoD:WaW at Metacritic]

Call of Duty 3: I worked on the fourth level of CoD3, “Mayenne Bridge.” The vast majority of this level’s scripting is mine, except for the boat ride segment, which I prototyped entirely in script and then handed off to a programmer who optimized it and integrated the 1st-person and friendly AI animations with the boat-rowing minigame.
[CoD3 at Metacritic]

Call of Duty: Big Red One: The level I worked on in BRO is “Mons,” the tenth level. The scripting on this level was a collaborative effort up until the end of the jeep rail, at which point the vast majority of the scripting up to the end is my work.
[CoD:BRO at Metacritic]

Back in the day…
Before getting into active development, I worked QA for a little while on Brothers In Arms: Road To Hill 30 at Gearbox Software.

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